CS + Data Science @ UW–Madison

I build performance software systems at the intersection of ML and graphics.

I'm Owusu, a software engineer and undergraduate researcher interested in making intelligent systems faster, more efficient, and easier to see in action.

Owusu Kantankah
2.3×faster MARL training
10Kpeak monthly game users
1,000agents in a real-time swarm
35%faster research pipeline

selected work

all projects

experience

Research, engineering, and shipping things people use.

LASER · UW–MadisonSoftware Engineer Intern · 2026

Built and optimized a PyTorch/CUDA multi-agent RL system, cutting episode runtime from 0.884s to 0.384s and deploying trained policies to a real-time browser visualization.

SSEC · UW–MadisonData Engineering Researcher · 2025–2026

Processed 10GB+ of spacecraft telemetry and reduced analysis runtime by 35%, then presented the resulting atmospheric analysis at UW–Madison's Undergraduate Research Symposium.

StudioNilFounder & Software Engineer · 2023–2025

Founded and engineered a multiplayer game that reached 10,000 monthly active users in six weeks, with 100-player server instances and a 0.02% crash rate.

outside the debugger

I also run, play chess and games, and keep an unnecessarily detailed anime list.

I like hearing how people in completely different fields think about their problems. The personal side of this site is where some of that curiosity lives.

anime listwatched, rated, and ranked