Godot Engine — Animation Regression Fix
Debugged a Godot 4.7 C++ animation regression with git bisect, traced it through the 3D animation pipeline, and corrected a local-space transform composition error affecting non-uniform TRS scaling.
CS + Data Science @ UW–Madison
I'm Owusu, a software engineer and undergraduate researcher interested in making intelligent systems faster, more efficient, and easier to see in action.
selected work
Debugged a Godot 4.7 C++ animation regression with git bisect, traced it through the 3D animation pipeline, and corrected a local-space transform composition error affecting non-uniform TRS scaling.
Built and optimized a PyTorch/CUDA training system across multiple policy architectures, then exported trained policies for real-time inference and visualization in Three.js.
experience
Built and optimized a PyTorch/CUDA multi-agent RL system, cutting episode runtime from 0.884s to 0.384s and deploying trained policies to a real-time browser visualization.
Processed 10GB+ of spacecraft telemetry and reduced analysis runtime by 35%, then presented the resulting atmospheric analysis at UW–Madison's Undergraduate Research Symposium.
Founded and engineered a multiplayer game that reached 10,000 monthly active users in six weeks, with 100-player server instances and a 0.02% crash rate.
outside the debugger
I like hearing how people in completely different fields think about their problems. The personal side of this site is where some of that curiosity lives.